Class GameServicesAuthStatusChangeResult
This class contains the information retrieved when Authenticate() operation is completed.
Inheritance
System.Object
GameServicesAuthStatusChangeResult
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: VoxelBusters.EssentialKit
Assembly: cs.temp.dll.dll
Syntax
public class GameServicesAuthStatusChangeResult
Properties
AuthStatus
The value is used to determine whether user is logged in to system.
Declaration
public LocalPlayerAuthStatus AuthStatus { get; }
Property Value
Type | Description |
---|---|
LocalPlayerAuthStatus |
LocalPlayer
The local player.
Declaration
public ILocalPlayer LocalPlayer { get; }
Property Value
Type | Description |
---|---|
ILocalPlayer |