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    Class GameServicesAuthStatusChangeResult

    This class contains the information retrieved when Authenticate() operation is completed.

    Inheritance
    System.Object
    GameServicesAuthStatusChangeResult
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: VoxelBusters.EssentialKit
    Assembly: cs.temp.dll.dll
    Syntax
    public class GameServicesAuthStatusChangeResult

    Properties

    AuthStatus

    The value is used to determine whether user is logged in to system.

    Declaration
    public LocalPlayerAuthStatus AuthStatus { get; }
    Property Value
    Type Description
    LocalPlayerAuthStatus

    LocalPlayer

    The local player.

    Declaration
    public ILocalPlayer LocalPlayer { get; }
    Property Value
    Type Description
    ILocalPlayer
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